View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000051 | Starship Simulator | Magellan Class | public | 2021-07-02 22:40 | 2022-07-18 16:31 |
Reporter | InGameReport | Assigned To | Developers | ||
Priority | none | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | fixed | ||
OS | Windows | ||||
Product Version | Daily Build (2021/07/02) | ||||
Target Version | Daily Builds Bugs | Fixed in Version | Daily Build (2021/07/04) | ||
Summary | 0000051: Damaged pannel keep alert state | ||||
Description | When in a alert state (here, yellow) when you damage a light pannel (tested on curved one only, I'll update for other ones), it'll keep the alert state from before getting damaged when blinking. | ||||
Steps To Reproduce | set a X alert state shoot just enough to damage but not destruct it completly whange alert state and watch the alert difference | ||||
Tags | No tags attached. | ||||
GameMode | |||||
Deck | All | ||||
GalaxyCoords | |||||
LocalCoords | |||||
Camera | Loc=[X=549.389 Y=-956.221 Z=-427.608] Rot=[P=16.180792 Y=-135.850235 R=0.000000] | ||||
Level | /Game/Starships/Magellan_Class/Levels/Magellan_Class | ||||
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Here's a screenshot of the both alert state (yes it took me at least 5mn to take the screenshot trying to predict when it'll blink xD) |
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Update; the light pannel can actually change state but only if we whange state at the exact quarter of a second where it's on when it's blinking |
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actually does the same with T ceiling pannel |
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Fixed for next build. |
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Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
2021-07-02 22:40 | InGameReport | New Issue | |
2021-07-02 22:41 | FyWolf | Note Added: 0000063 | |
2021-07-02 22:41 | FyWolf | File Added: image.png | |
2021-07-02 22:41 | FyWolf | Tag Attached: Lighting | |
2021-07-02 22:45 | FyWolf | Note Added: 0000064 | |
2021-07-02 22:48 | FyWolf | Note Added: 0000065 | |
2021-07-02 22:51 |
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Assigned To | => DanGovier |
2021-07-02 22:51 |
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Status | new => acknowledged |
2021-07-02 22:51 |
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Priority | none => low |
2021-07-02 22:51 |
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Reproducibility | N/A => always |
2021-07-02 22:51 |
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Product Version | => Daily Build (2021/07/02) |
2021-07-02 22:51 |
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Target Version | => Daily Builds Bugs |
2021-07-02 22:51 |
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Steps to Reproduce Updated | |
2021-07-02 22:51 |
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Deck | C => All |
2021-07-04 10:37 | DanGovier | Note Added: 0000082 | |
2021-07-04 10:37 | DanGovier | Note Edited: 0000064 | |
2021-07-04 10:37 | DanGovier | Status | acknowledged => resolved |
2021-07-04 10:37 | DanGovier | Steps to Reproduce Updated | |
2021-07-04 14:44 |
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Fixed in Version | => Daily Build (2021/07/04) |
2021-07-04 14:45 |
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Resolution | open => fixed |
2021-07-04 14:45 |
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Steps to Reproduce Updated | |
2021-07-04 16:19 |
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Status | resolved => closed |
2021-07-04 16:19 |
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Note Added: 0000112 | |
2021-11-03 19:31 |
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Category | Fleetyard Studios => Singleplayer |
2021-11-16 08:47 |
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Category | Singleplayer => Magellan Class |
2021-11-16 21:26 |
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Category | Magellan Class => Singleplayer |
2021-11-17 06:19 |
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Category | Singleplayer => Magellan Class |
2021-11-17 06:20 |
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Category | Magellan Class => Singleplayer |
2021-11-17 21:39 | DanGovier | Category | Singleplayer => Magellan Class |
2022-01-06 14:14 |
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Tag Detached: Lighting | |
2022-05-25 22:06 |
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Priority | low => none |
2022-07-18 16:31 |
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Assigned To | DanGovier => Developers |