• Fixed the format of the Current Target text so that it's consistent with all other coordinate displays.
• Optimised the ship's autopilot code, which should stop the ship "flapping around" when the FPS is low.
• Changed the way warp slowdown works by having it be relative to your targeted destination instead of distance to the central star. This means flying through a system no longer feels like dragging the ship through treacle, and you'll only slow down when you approach your actual target. It also now eases into the slowdown more smoothly, and makes it far more practical to fly the ship manually at warp.
• Fixed the ship Pitch/Roll/Yaw controls becoming sluggish after exiting warp.
• Tweaked the autopilot so it faces the current target more smoothly both in and out of warp.
• Added a vertical-limit on star location generation to make the display fit the bridge better (Sometimes targeted stars would be in the ceiling or under the floor).
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